Twin Cities urban exploration
 

     
  NO THEFT
Action Squad is not about profit.  While on a mission, we frequently come into contact with power tools, laptop computers, and other expensive and easy to carry equipment.  In ten years of Action Squadding, we have never stolen such an item.

This is important because:

   1) Theft obscures and dilutes the purely adventurous spirit of true Action Squadding.
   2) Stealing on Action Squads would cause us to experience far greater penalties if we
       were ever apprehended.
   3) Thefts would result in increased security, making return trips impossible or ill-advised.




NO VANDALISM
Action Squad does not tolerate destruction of property.  Smashing things, arson, sabotage, and graffiti are all banned activities while along on an Action Squad.  This rule is vital for the same reasons as the anti-theft rule.



RETURN THINGS TO THEIR ORIGINAL CONDITION

There's a theme emerging here, yes? 



AVOID BACKTRACKING
This rule has a less practical justification.  Quite simply, you've already been behind you.  Leaving an Action Squad by simply retracing your steps is boring!  So seek an exit other than the way you entered whenever possible.



KEEP LIGHTS TO A MINIMUM
The primary reason for this is to minimize the chances of getting caught due to someone catching a flash of light peeking out of a dead factory window or out of a steam tunnel vent, etc, but hell, it's also more fun to explore when the whole place you're exploring isn't lit up like a doctor's office.



NO DRINKING
We climb the sides of buildings, descend ladders hundreds of feet into tunnels, and balance along high up ledges.  It's hard enough to do this sober.  We don't want people to be drinking before or during an Action Squad because we don't want to have to haul your pickled corpse all the way to civilization, and would rather not have to explain how you died to the authorities.

It's also no fun when someone has been drinking and they don't tell you about it, and then they crash an electric steam tunnel car into your knees and pin you to a pipe because they hit the wrong pedal.  Trust me on this one.